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Gotham Knights is a 2022 action role-playing game developed by WB Games Montréal and published by Warner Bros. Games. Inspired by the Batman: Gotham Knights comic series based on the DC Comics character Batman and his supporting cast, the game focuses on the characters Nightwing, Batgirl, Robin, and Red Hood as they attempt to restore justice to Gotham City during a period of decline in the immediate aftermath of Batman's death. While investigating the events that led to their mentor's demise, the heroes become embroiled in an ancient conflict between two secret organizations fighting for control of Gotham: the Court of Owls and the League of Shadows.
Batman is ambushed in the Batcave by Ra's al Ghul and is mortally wounded. With no way to win, Batman seals himself and Ra's in the Batcave and initiates the self-destruct protocol, killing them both. Batman's death triggers a \"Code Black\" contingency, which summons Nightwing, Batgirl, Red Hood, and Robin. As his final act, Batman bequeaths a backup base called the Belfry, located in the Union Station Clock Tower, as well as the files of all of his investigations, telling his students that Gotham will need them more than ever once the criminal underworld notices Batman has gone missing. Determined to carry on Batman's will, the four heroes band together to form the Gotham Knights.
Other heroesGaram and Orca's exclusive weapon skill has been improved to hit the target from a distance.Improved the size of Parvati's weapons skill projectiles to reduce missed situations.Increased Kanna's physical strength to increase her viability in the Arena.
Mirror AccessoriesMany Guardians continued to convey their opinion that mirror accessories' options are difficult to match compared to other accessories.We decided that there was a need to mitigate the excessively high consumption of mirror accessories compared to the number of Option Change Stones consumed by other accessories.As a result, we have adjusted the minimum number of defense options and raised the minimum number of sub-options.Elphaba's Smile ShieldElphaba's Smile Shield is designed to be used strategically based on high weapon skill charging speed and high skill damage, instead of lower defense.However, unlike our initial planning, the strength level is too low compared to other shields, so it is rarely used now. Furthermore, there seems to be a tendency whereby tank heroes only use specific shields.Therefore, we have improved the strength of Elphaba's Shield so that it can keep being useful in certain situations without being too disadvantageous to other shields.Martyr Mirror Necklace
Death knights (introduced in Wrath of the Lich King) boast powerful melee abilities as well as plate armor. These warriors supplement their strength with dark magic. Calling upon a rune system of magic, the death knight may summon unholy, blood, and frost spells. The criterion for creating a death knight previously required the existence of a level 55+ character on the player's account on any realm[1]. However, as of December 2014, that requirement has been removed.[2]
The death knight is the first hero class in World of Warcraft. Death knights start at level 55 in Acherus: The Ebon Hold over the Eastern Plaguelands, with multiple spells and abilities ready to use, and a set of uncommon gear. When departing Ebon Hold, they have a full set of rare gear ready for Outland. Through the death knight-specific quests in this necropolis and the surrounding areas, they learn to master the power of the death knight and learn to use this new power for the will of the Lich King. Quests take them outside the necropolis and into an area within the Scarlet Enclave.
Before Patch 5.3.0, players could only create one death knight per realm, so long as they had a level 55 character already and Wrath of the Lich King on their account. Now players are able to create multiple death knights on one realm. As of patch 8.3, the Pandaren and the recently introduced Allied races are now able to become death knights.
Death knight is a name shared by several organizations of powerful necromancers. These orders share a few things in common, including riding horses with horned skulls and many of the same abilities. Playable death knights, however, are specifically death knights of the Scourge.
The original death knights were created for Orgrim Doomhammer by Gul'dan as powerful soldiers of the Horde. These death knights were created by placing the souls of slain Shadow Council warlocks into the corpses of fallen Stormwind knights, the first of whom was Teron Gorefiend. Unlike modern death knights of the Scourge, these ghoulish fiends were not battle-hardened warriors; they were insidious necromancers who possessed superior intellect and tremendous magical power. They often favored the use of terror tactics and reanimated the corpses of enemy soldiers who fell in battle to serve them as mindless undead minions.
Years after the destruction of Draenor, the immensely powerful Lich King created a new breed of death knights: malevolent, rune-wielding warriors of the Scourge. The first and greatest of these was the Lich King's chosen champion, Prince Arthas Menethil, once a mighty paladin of the Silver Hand who sacrificed his soul to claim the runeblade Frostmourne in a desperate bid to save his people. The rest are primarily made up of other fallen paladins whose souls were twisted and bound to the will of the Frozen Throne [3].
Unlike Gul'dan's death knights, these dark champions possess unholy strength; however, they do not possess free will and their minds are inexorably entwined with and dominated by the Lich King's vast consciousness. Despite the potential loss of free will, some powerful mortals are intrigued by the promise of immortality and pledge their souls freely into the Lich King's service to achieve it. Baron Rivendare is an example of this.
In the years since Arthas shattered the Frozen Throne and merged with the Lich King, the power and fury of the death knights has only grown. Now these unrelenting crusaders of the damned eagerly await the Lich King's command to unleash their fury on Azeroth once again. Unlike death knights of the Old Horde, the Scourge's death knights are not limited to their use of ranged spell casting abilities. In addition, these tireless death knights are considerably stronger, faster, and more agile than they were in life. However, both generations are equally destructive and terrifying to engage in the field of battle.[4]
A new group of death knights, the Death knights of Acherus, was later created by the Lich King to garrison the necropolis of Acherus: The Ebon Hold for the ultimate purpose of assaulting Light's Hope Chapel and destroying the Argent Dawn. In the Wrath of the Lich King expansion, these death knights are freed from the will of the Lich King and ally themselves with their former factions. Working closely under the guiding blade of Highlord Darion Mograine and the bolstered Argent Crusade, the newly-freed death knights have begun their march to Northrend.
The Knights of the Ebon Blade is a faction consisting of the renegade death knights that broke free of the Lich King's control after the battle of Light's Hope Chapel (in other words, player-created death knights). Led by Highlord Darion Mograine, the Knights of the Ebon Blade have allied themselves with the Alliance and the Horde with the help of Highlord Tirion Fordring of the Knights of the Silver Hand, and have pledged to do their part in defeating their former master, the Lich King. Their main base is Acherus: The Ebon Hold, taken from the Scourge after breaking free. It should be noted that the Knights of the Ebon Blade are not a separate player faction such as the Alliance and Horde. For the purposes of gameplay, player-created death knights still belong to either the Alliance or Horde depending on their race/faction.
In general, the death knight can be considered a hybrid melee class that combines damage dealing and tanking, somewhat akin to warriors. They wear plate armor and are able to dual-wield or use two-handed blade weapons (and maces, as revealed later). Like druids and monks, they tank without shields. Their tanking mechanics involve high armor and a high chance to parry.[5] Death knight tanks depend on a combination of high damage abilities, in addition to high threat abilities.
The death knight has three different specializations; the differences between them are not as clear-cut as those of other classes, both for PvP and PvE environments. Notably, death knights can tank or deal damage regardless of specialization, although a careful selection is still required to bolster their preferred role. In Patch 4.0.1, the roles became more defined, with Blood becoming the Tank specialization tree, and the others being DPS.
Blood enhances the death knight's melee abilities and damage and vastly improves the ability to heal itself. Blood also provides healing utility to party and raids and has some very useful buffs and debuffs that the death knight can cast on others. Blood is considered the tree for soloing and should be given a thought when it comes time to level your death knight.
Unholy enhances the death knight's diseases and damage over time spells, making them effective at AoE DPS. It also provides the death knight with a ghoul who is a permanent pet, a gargoyle guardian he or she can summon, and stronger diseases.
Death knights use a unique rune-based resource system to govern their spells and abilities. Using certain abilities exhausts one or more runes, starting a cooldown of 10 seconds. After the cooldown, the runes refresh. The haste stat reduces the cooldown of runes.
In addition, whenever they use a rune ability against a foe, it builds up a certain amount of Runic Power. Runic Power is consumed by certain abilities, which the death knight can use while his/her runes are on cooldown.[6] All abilities that use Runic Power use a set amount.[7] 59ce067264
